Dishonored is game two of the seven games in seven days I played over the Christmas 2012 holidays.
I played Dishonored and Deus Ex back to back. My main concern with Deus Ex was execution in gameplay. Luckily, Dishonored knocked this one out of the park.
Balancing quality of game features versus scope of game features is one of the major challenges of game dev. Deus Ex favored the more features more options approach, while Dishonored kept scope tightly under control but executed at higher quality. Despite a smaller scope game options in Dishonored like completing games undetected, and without killing anyone, helped make the player feel like they had real choice in how they play. Smart game development in my opinion.
The combat in Dishonored also feels really solid. The stealth feels a little old school and not super innovative – but it’s solid and that’s what’s really important. Graphics are very good. Story was compelling and surprised me.
So dishonored is fun, polished, and you should play it. Of all the games I played over the break this is the one I’m most excited about returning to.
Dishonored gets the Christina 2012 award for – Game I Most Want To Keep Playing