Monday, December 19, 2011

Weird warning messages at RBC

So I went to do a Norbert's Gambit trade on an interlisted stock at RBC Direct Investing and got the following scary error message.



Turns out, after I call customer support, that this message is just a warning. As long as you properly execute your trade you will not receive any currency conversion fees.

One side effect of this is there was a 20 minute delay between my buying and selling stock. I've always managed to do it in seconds. The end result was a 0.0754% effective conversion fee on the trade which is fine. The morale to the story I guess is, while separating the buy and sell increases risk, generally speaking it's not the end of the world if you have to call in to confirm details before finalizing a trade.

9 comments:

john said...
This comment has been removed by the author.
Unknown said...

Question, Christina:

When converting $CDN to $US using NG through RBCDI, the first step would obviously be to purchase the stock (eg POT) using my $CDN account in the CDN market.

For the sell side, I assume I would then sell the same number of shares on the US market--but would I do this from my $CDN account (where my POT shares are) or would I select my $US account?

Hope you can help.

Thanks!

GetAwesome said...

In case you're wondering where all this is coming from, I'm replying to your words here: http://www.gamefly.com/news/article/209920/mass-effect-designer-defends-day-one-dlc-says-game-developers/ I'm just commenting at you here because it's not twitter and it's the latest post.


"There's no point in releasing DLC a year after your game has come out when most people have already sold your game back to GameStop three times."

I'm sure any gamer can tell you, the only games that get traded in are bad games. I know for a fact that there are PS2 games sitting on all of my friend's shelf. There are launch titles for the PS3, as well. Not to mention all the old classics on the computer he has hard copies of.

"That means getting it out early; that means even day-one DLC. That is a terrible thing to some players. Players rant--they know nothing about this DLC that's coming out except its name."

But we DO know. We know what's in it, we know how important that character is, and we know how much of the game he affects. That he wasn't part of the actual release, and instead torn out and sold back for no reason other than to get another... what, twenty dollars from each person wanting the full experience? That's not right.

"We just want to release awesome stuff. Players please, give us a chance. Judge our games based on what they are. Judge the DLC based on what it is."

I've watched gameplay videos. I've read reviews from people who don't work for soulless entities like IGN. I've watched and seen what your game is, and I'll be honest: It's not worth pirating, it's not worth purchase.

"Stop thinking you're a producer and telling us when and where we should be building our content."

Fine. You want me out of your development, then I won't buy games from you. After all, the only customer who is not allowed feedback is one who isn't a customer at all.

A Gamer said...

Dear Christina,

This comment is not on your article, I didn't even read it. You see, I have to say this, who are you trying to please, EA? No one ever said gamers are the producers, sans you. We said, "We think it's unfair to take content that should've gone in the game day 1 if it was finished by then." You reply with saying that DLC should be out the door fast, wasn't the purpose of DLC to extend the life of the game beyond it's intial hype? You fail to see that people are making good points, you're grouping legitmate complaints with angry dribble simply to be able to ignore it all. We're not telling you how to make the game, that's why we see what you made a pass judgement, but here's the thing, you claim one should judfge the game and the DLC seperately, yes? How, the two are connected, the DLC is suppossed to be extra content that is added to the game, we're gonna judge what is being told is suppossed to be considered the game from then on? Also you claim we're all being hateful, may I see some examples of where you find half the hate you speak of? Gamers are a very "vocal" group, yes completely, that's in my opinion something a developer should want to hear, hard honest critcism, it's how artists grow, making a game s simply another form of art, please do expect criticism. Anyways, to end this out, I think you're being very unfair to gamers.

Signed,
A gamer.

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